Material Graphics Surface Pattern vs Realistic View

Ever noticed how the Graphic Surface Pattern of a Material will override a Walls surface in a Realistic (ie. materiality / render check) view, but not the edges?

Firstly, I don’t think Graphics values should affect Realistic view at all.  Secondly, it should at least be consistent: either override wall faces and edges, or don’t override at all, yeah?

Anyone know if this was fixed in 2014?

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As far as i could reproduce the problem in revit 2014 it still exists…