Ever noticed how the Graphic Surface Pattern of a Material will override a Walls surface in a Realistic (ie. materiality / render check) view, but not the edges?
Firstly, I don’t think Graphics values should affect Realistic view at all. Secondly, it should at least be consistent: either override wall faces and edges, or don’t override at all, yeah?
Anyone know if this was fixed in 2014?
As far as i could reproduce the problem in revit 2014 it still exists…