You receive a DWG file from a surveyor, and you need to get it into Revit.  You go through all the usual cleanup steps.  You have purged, scaled, done a write-block, audited.  You link the DWG into Revit, create the topo – and it looks like rubbish.

If your survey data has some severe gradient, perhaps relating to a steep retaining wall on the site, you may find that Revit does not model it ‘smoothly’.  Here is an example

The problem is likely related to Revit’s triangulation method for topo surfaces.  You get weird flat surfaces where things should look much smoother and more organic.

Here is a quick workflow that I have used to add some realism to a survey DWG without sacrificing accuracy (note – this method uses AutoCAD Civil3D, you can download a trial):

  1. Open the survey DWG in Civil3D
  2. Create a new Surface (Right click Surface in the Toolspace – Create Surface…)
  3. Add the objects to surface (can be easier to isolate the necessary layers first).  To do this, expand the Surface node, then the Definition node, then select the Drawing Objects entry.  Right-click and choose Add…  You may want to add Contours separately using the Contours node.
  4. Edit Surface Style
  5. Contours – Contour Interval.  Change contour interval to something very small – I find 10mm works well
  6. Turn on the Contour layers for the Surface in: Surface Style, Display.  Also, set a new Layer to be the ‘layer’ for the Surface Contours (major and minor)
  7. Extract the newly created contour objects (select the TIN Surface and click ‘Extract Objects’).  To make my site look better in Revit, I actually had to export the Triangles as well.
  8. Select the extracted Contours / Triangles and save them out to a new DWG file (you can use write-block or the inbuilt Export command in C3D). You will need to take some geometry from the source file (like boundaries) so that you can locate these new contours in your Revit model.  Or keep them in the same file with the new layers you made in step 6.
  9. Import this new ‘high resolution’ contour plan into Revit
  10. Use these contours to make your topography (select only the appropriate layers when using Import Instance while creating Revit toposurface).
Lots of contours here – thanks Civil3D

The result?  Something with a much more ‘organic’ appearance:

Better Revit surface (Realistic View, Edges off, Subregion applied)

Obviously, this method has a couple of caveats:

  • it will take a bit of processing power, both on the Civil3D side and on the Revit side
  • once you have your high resolution data in Revit, it will mean you are dealing with lots (thousands) of points in the topo – you have to decide if the nicer looking surface is ‘worth it’ to you 

Also, using my Quadro FX580, if there were too many points, my computer would basically just hard-crash to a BSOD – save often!  I ended up switching to software emulation (turning off Hardware Acceleration in Revit).

      One of the greatest things about Revit, and BIM in general, is that we usually design ‘in context’ – that is, with as much site information as we can get our hands on…

      Vasari has that handy little option to import a Google Earth image into your model – well now, Revit has an add-in that does a bit more, including:

      • import surface from Google Earth
      • upload building to Google Earth

      It is called:
      CADtoEarth | Autodesk Revit | Autodesk Exchange Apps

      Here is a quick guide on importing topography from Google Earth:

      1. Close Revit
      2. Install the tool from above link
      3. Start Revit
      4. Click the CADtoEarth Pane button
      5. Use the search box at top of the dialog to find your site
      6. Zoom in until the ‘can’t save’ message disappears
      7. Click the Surface tab in the dialog and click  Save Earth’s Surface
      8. Leave the dialog open, and click the Get Surface button on the Revit add-ins Ribbon panel
      9. Your surface has now been added to the Revit file as a Import Symbol.
      10. Use the Topography tool if you want to create a proper Revit topo from the imported data

      Heads-up:
      http://revitaddons.blogspot.com.au/2012/08/cadtoearth.html

      From their website:

      CADtoEarth is a family of innovative add-in applications for the most popular CAD packages that link modeling environment with Google Earth and Microsoft Virtual Earth.
      CADtoEarth offers some very exciting capabilities. Here is the partial list of what you can expect from the tool:
      • Upload a model directly from modeling session onto Google Earth or Microsoft Virtual Earth
      • Import a section of the surface of the Earth directly from Google Earth into modeling session
      • Position your 3D structure on the imported surface within modeling session and then upload it back to Google Earth or Microsoft Virtual Earth
      • Perform the same operations on 2D objects in modeling environment and Google Maps
      At the moment you can download CADtoEarth for the following platforms: SolidWorks, Autodesk Revit and Autodesk Inventor.
      Please, take a look at the video demonstrations of CADtoEarth below. Those will give you a good idea about what this tool can do for you today and what you may want to see changed or added to fit your specific needs. So, if you would like to customize or enhance this generic tool to better fit you company guidelines then we’ll be more than happy to discuss the requirements with you.

      CADtoEarth | amcbridge.com/

      (embedded JWPlayer)

      In Revit, you can’t use the linework tool on the physical edge of a Toposurface.  Worse still, the edge has no distinct category of its own.

      The only viable workaround that lets you consistently hide the edge of a Toposurface is to change its Object Style color to white.  You can still set you Primary and Secondary contours to show in black or whatever color you use.

      This method creates its own problems – like if you draw a grey filled region over the edge of the Toposurface, the ‘white’ line may show through and print.  In any case, feel free to ask Autodesk for some better visibility control over Toposurface elements.

      While you are at it, why not ask for Toposurfaces to comprehend phasing properly?

      Tip via:
      AUGI – View Single Post – Linework tool w/ Topography

      There are at least two ways to work around the fact that a Plan Region will not affect the viewing of Topography elements.  From the AUGI forums (2007):
      Alex Page
      What about having a ‘cut-plane’ of the view above the topography and doing a plan region around your house? (ie: reverse the logic)

      Steve_Stafford
      You could try creating a view of the toposurface from a higher vantage point that doesn’t include showing the building. Then overlay this view with the view of the building (overlay on a sheet that is) at the level you want without the toposurface. This way the two views give you the whole but permit the two different cut planes you really need. If you set the toposurface view to wireframe it should give you the look you want, guessing what that really is, though.

      via
      Plan regions have no effect on Topography?? [Archive] – AUGI

      You know when you have two pads meeting at a common edge, and then Revit for some reason shows this tiny sliver of created topography between them?

      Try this:

      • Set the two Pads to have the same ‘Level’ and ‘Height Offset from Level’ property values
      • If you need to use slope arrows, you should still be able to get them to work upwards or downwards from this particular level

      This tip worked for me – I hope it helps you.  I’m pretty sure that there are still situations where things still just won’t quite work…but for the time being, Revit Wants you to set adjacent Pad levels at the same value.

      Tip via this thread
      Pads Pads Pads…oh and there’s a problem – AUGI

      Navigate to where you want to be and get as close as you can.

      Start to create a placemark by clicking the pushpin icon.

      In the placemark’s dialog box, click the “View” tab.

      Change the number in the “Range” field to 500m.

      Then believe it or not, click “Cancel” and you will see yourself zoom out to 500 meters altitude.

      Google Earth’s placemark dialog box has the range setting in meters regardless of whether you have feet or meters set as your default in Tools –> Options. If you wanted exactly 500 feet, you would need to convert to meters and enter the meters value in the Range field.

      via Appletom post at
      How to Set Altitude in Google Earth

      With regard to the datum of measurement for altitude, this statement from the above thread may be helpful:
      Summary – when terrain is on, Google Earth’s eye altitude represents ASL (Above Sea Level). When terrain is off, Google Earth’s eye altitude represents AGL (Above Ground Level).

      You can turn terrain on and off in Tools – Options.

      There are actually 5 different ways that Google Earth measures altitude:
      Clamped to ground
      Clamped to sea floor
      Relative to ground
      Relative to sea floor
      Absolute

      For more information on these, check out the post at this link.

      Sometimes you may have trouble using a DWG that contains ‘points’ to create a Revit topography.

      There are two main ways around this.

      METHOD 1
      Here is a LISP routine to export points in a DWG to CSV file:
      http://www.revitcity.com/forum_files/69930_RegCoorPointsCsv.lsp 

      These points can then be imported when making a Revit topography by selecting ‘Specify Points File’ on the Ribbon.

      via
      RevitCity.com | Topo point does not import?

      METHOD 2
      Alternatively, you can Replace the points with some other object that Revit will make use of more easily (for instance, a block with some very short lines).  To do this, use the ‘RP’ LISP routine from the following post:
      Re: Replace point with block/object – Autodesk Discussion Groups