Keep in mind that you can check the Keyboard Shorcut of a command simply by holding your mouse over the button of that command. The Tooltip will show the Keyboard Command.
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No, not aeroplanes: we are talking about Reference Planes. So, the tip is:
Always name reference planes that you intend to keep and use.
Reference Planes lie at the very core of What Revit Wants. Revit is a program, so it needs parameters. In order for understand objects in 3D space, it needs to establish a ‘plane’ to work from. Obviously, Reference Planes are the basic, garden variety type of Revit plane – there are also Grids and Levels. These are just planes that do some special things, like host a view.
If you want to quickly see what planes exist in your project, open a 3D view and then start the ‘Set Work Plane’ command. This dialog shows all the NAMED planes, including grids and levels. Can you start to see why you should name Reference Planes you intend to keep and use? That way, you can quickly make them ‘current’ by using this command.
This also allows you to clean up your drawing. If you adopt this tip, let’s say you come back to a drawing a few months later and it is absolutely cluttered with Reference Planes. Which ones can you safely delete? Well, you have named all the important ones, so you can delete the rest!
Over the past few years using Revit, a few tips just keep coming up. These are things that Revit consistently wants you to do, in order to have a pain free modeling experience. I call these ‘SuperTips’ and I will progressively reveal these on this blog.
SuperTip #1 – Don’t make too many levels
It may seem like a basic thing to say, but many amateurs will get in and create levels for everything little thing, which results in a huge mess as the project progresses. Try to make the minimum amount of levels possible. These should always coincide with the major structural floor levels of your building. An excess amount of levels will make the project difficult to work on and difficult to work in. Please refer to this previous post for some tips on how to deal with this issue.
If you create heaps of levels, it will be very difficult to track which level elements are created on. For assistance with this, please refer to this previous post.
Instead of creating unnecessary levels, consider using reference planes in areas where you would normally put a superfluous level.